Custom Units: Stalkers to Dragoons
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  • No image for the final result at least? Lame.

    Registered User
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  • @Iggyhopper you were tricked :)

    Addict
    avatar
    Battle.net
    Name:
    zeeg.227
    Realm:
    North America
  • image

    They really improved the dragoons' graphics!!!!!!

    In all seriousness, thanks for the guide lurkerbelow!

    Moderator
    avatar
    Battle.net
    Name:
    Heretic / 967
    Realm:
    North America
  • sorry having problems posting xml and uploading pics
    here's a few pics
    i'll try to make a video or post a replay or something

    http://img17.imageshack.us/i/button2x.jpg/
    http://img35.imageshack.us/i/buttonji.jpg/
    http://img690.imageshack.us/i/megadragoon.jpg/

    Private
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  • Awesome stuff! I hope to see some more custom unit maps. Now if only there were a terrain editor... then we would have something beautiful to work with.

    Registered User
    avatar
  • hmm....everytime i copy the modded base.sc2data file and run it through valkryie's beta launcher, the base.sc2data always "pops" back into the original, unmodded one. Any help? :)

    Anonymous
    24.81.69.xxx
    avatar
  • imageshack links do not work for me

    Registered User
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  • I actually started a mod like this, but never really got into making it. I was gonna return the Lurker, considering all the files are still there. Maybe with this guide I can actually make one. :)

    Sergeant
    avatar
    Battle.net
    Name:
    Artanis.618
    Realm:
    North America
  • i use lazy launch 2 and it gives you an option to select your AI folder so i make a modded folder and put it inside there in /AI/ (delete the normal data file sitting out alone and just keep the cheat/normal folders because the normal data file adds the 3s SCVS and 3 Command centers...be sure to delete your extra gamedata/trig library folders laying around in the base game folder as well because that makes duplicates too)

    edit:
    or if your problem might be #2...mpq editor doesn't let you ACTUALLY edit the files directly INSIDE the MPQ so you have to edit them/they automatically extract to gamedatafolder, THEN after you are done editing you take the new edited files and copy them over the ones in the old mpq...delete the game data file and start up using your modded difficulty folder in the selection screen

    Private
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  • So this actually work? In that case, cool! Can someone post a screenshot?

    Registered User
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