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  • Hello everyone. Long time AI player, first time poster.

    After playing with this AI for a long time I decided to make it scout a bit to even out the economic advantage it had by not sending one out and also to make it less likely to hard counter your initial build with the innate AI maphacks.

    So here is a guide to add some scouting and scouting defense to your GT AI.

    You have to edit a couple of lines in 4 files.

    In MeleeAI.galaxy:

    AISetDifficulty(player, c_diffNormalVision, false); <-- set this to true.
    AISetDifficulty(player, c_diffUseExtraScouts, false); <-- this too.

    In Protoss.galaxy, Terran.galaxy, and Zerg.galaxy:

    AISetFlag(player, e_flagsScouting, false); <-- insert some truth here.
    AISetFlag(player, e_flagsEarlyDefScout, false); <-- set this to true too.

    With these changes you'll have some workers scouting inside your base every now and then. Have fun killing workers!

    Note: By changing that first line you'll also disable the AI maphack so it may not counter your build as hard or as fast as it could have with it set to false. I believe you can set it to false and still have scouting workers in your base (still needs to be verified).

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