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- Desolation
About
One on one map with two paths leading to your opponent, control the Xel'naga towers to watch your opponents expansion and be aware of incoming attacks.
Change Log
June 18, 2010 - Added destructible rocks on the large ramps, swapped gold expansion for a normal expansion, made chokes smaller so natural is easier to defend, fixed a few pathing and terrain issues
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Related
Meta
- Map Style:
- Melee
- Categories:
- (No categories yet)
- Author:
- xenogis 1
- Filename:
- desolation.SC2Map
- Latest Version:
- Desolation
- Type:
- StarCraft 2 Map
- Size:
- 589.4 KB
- Overall Rating:
-
4 / 5 (2 votes, ranked #571) - Tags:
- 1v1, melee
- Players:
- 2
- Tileset:
- Xil
- Dimensions:
- 96x96
- Favorites:
- 0
- Downloads (Total):
- 1,413
- Downloads (Daily):
- n/a
- Submitted By:
- xenogis 1
- Discovered On:
- June 18, 2010
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Desolation
desolation.SC2Map (589.4 KB)
- Released:
- June 18, 2010
- Downloads:
- 1,320
- Direct Link:
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Rating
- Opinion:
2 votes considered -
- Neutral
Neutral
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User Comments
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the map has a cool idea but I have some feedback for you:
When as terran and you build a gas at your main, your worker will get stuck behind the gas.
There is a mineral patch that is in the corner and can't be mined unless another patch has been depleted.
There are a TON of openings, which really favors zerg as they do better with flanking. I recommend putting a destructible rock to cover at least one way. Both the main and the natural expansion have too many openings. Only the gold expansions have one opening, if anything the gold should have multiple openings with your main having one and your natural having two.
Thanks for the feedback, I'm sure I would've noticed these things if I had tested the map much but since Battle.net is down I haven't had much motivation to do more than basic testing since AI players are so predictable. In the next few days I'll probably fix up the map a little bit though anyway.
Nice work with the terrain and doodads, but I must voice one concern, the Xel'Naga towers. The map is very small, thus the towers reveal almost 80% of the map if you control all 3. They are meant to help you scout out your enemies yes, but not reveal the entire map. I would take out the top and bottom towers and leave the middle, because it reveals the non-natural expansions and the main bases rock entrances without revealing the entire play area.