The watchtower in middle is nice touch, makes the middle even more important than in original. I'd love to see 2 vespene geysers at each expansion to keep the map in line with SC2 standards tho.
@h4rr0d I was thinking that, but I noticed how the vespene geysers in the original were farther away and more sparse in the expansions. I did this to maybe make it a little more like that, not much gas, but still available. If you still think I should add 2 geysers to each expansion, I shall.
The tower in the center is pretty much useless. As long as you stand in the middle, you have the vision, it's granted. You should put towers just before the center, on the path to the naturals. They should be close to the natural to belong to the player having them, but close enough to the center so that they aren't easy to hold if someone is pushing.
Do you guys think I should keep or remove the Xel'Naga tower?
I think it's a nice addition. Have to see how it plays out in actual melee though.
(I featured your map btw, nice work!)
hey how do i play this map? or any custom made maps guys. please help me.
70.70.236.xxx
u need a map more longer than this. this map is a good replica, but very tiny.
thanks
80.38.136.xxx
The watchtower in middle is nice touch, makes the middle even more important than in original. I'd love to see 2 vespene geysers at each expansion to keep the map in line with SC2 standards tho.
@dcramer
Ya, I noticed that. Thanks a lot.
@h4rr0d
I was thinking that, but I noticed how the vespene geysers in the original were farther away and more sparse in the expansions. I did this to maybe make it a little more like that, not much gas, but still available. If you still think I should add 2 geysers to each expansion, I shall.
Thanks. I wish I could play it. I have no key. :(
Hey... How does one go about launching the.sc2maps, as opposed to the .s2ma ones?
24.179.218.xxx
The tower in the center is pretty much useless. As long as you stand in the middle, you have the vision, it's granted.
You should put towers just before the center, on the path to the naturals. They should be close to the natural to belong to the player having them, but close enough to the center so that they aren't easy to hold if someone is pushing.
Hey change the texture to xil, looks more like the original hunters. Oh and is their anyway to get rid of all the cliffs?
You maybe should put 2 gaz on natural expands.. The gameplay is now very different, 1 gaz is not enough like it was in Sc1
127.0.0.xxx