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- (4) Cruce de caminos (melee map)
(4) Cruce de caminos (melee map)
About
New Melee map from 2vs2 team play. New Ver 1.1http://img687.imageshack.us/img687/432/4crucedecaminosv11limpi.png
Small map, but easy to defend against rush thanks to near ally base. Natural ...
MatchetNew Melee map from 2vs2 team play. New Ver 1.1
Small map, but easy to defend against rush thanks to near ally base. Natural expansions are vulnerable to air offensives or drops.
NOTE: The map is in an Alpha phase of development, so use it as a demo. Lot of things might change with respect to the final version.
And finally, all feedbacks/comments will be welcome!
-- Matchet
PD: And, yes, im Spanish ^^ so now there is the original thread:
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Un mapa de pequeño tamaño, pero fácil de defender gracias a la cercanía de ambas bases. Las expansiones están relativamente bien protegidas frente a tierra, pero son vulnerables a drops o ataques aéreos.
NOTA: El mapa esta en su fase ALFA de desarrollo, así que utiliza este mapa sólo como una demo del proyecto. Pueden haber muchos cambios con respecto a la version final.
Y por último, todas las sugerencias/comentarios serán bienvenidos!
-- Matchet
Changelog
V 1.1
- - Se han equilibrado las diferencias de espacio entre ambas bases de inicio (balanced the space differences between the two home bases)
- - Se ha ajustado el tamaño y la distancia de los cuellos de botella de ambas bases de inicio (Size and distance of bottlenecks both home bases, balanced)
- - Se ha añadido una puerta trasera en la base inicial del jugador de terreno elevado (1 & 3). (Created a back door on the high ground player's initial base)
- - Se ha sustituido la carretera por textura de terreno: cemento. La carretera volverá para la versión final del mapa (The road has replaced by the texture of ground: grey. The road will return for the final version of the map)
V 1.0
- - Mapa inicial (Initial map)
Meta
- Map Style:
- Melee
- Categories:
- Unfinished
- Author:
- matchet 3
- Filename:
- (4)Cruce de caminos (novice).SC2Map
- Project Page:
- (4) Cruce de caminos (melee map)
- Type:
- StarCraft 2 Map
- Size:
- 168.1 KB
- Overall Rating:
-
5 / 5 (1 votes, ranked #777) - Tags:
- (No tags yet)
- Players:
- 4
- Teams:
- 2
- Tileset:
- MarSara
- Dimensions:
- 112x112
- Favorites:
- 1
- Downloads (Total):
- 670
- Downloads (Daily):
- n/a
- Submitted By:
- matchet 3
- Discovered On:
- April 29, 2010
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- JavaScript Widget:
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(4) Cruce de caminos (melee map)
(4)Cruce de caminos (novice).SC2Map (168.1 KB)
- Released:
- April 29, 2010
- Downloads:
- 670
- Direct Link:
Rating
- Opinion:
1 vote considered -
- Neutral
Neutral
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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User Comments
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no reconoce el launch como hacer para q mis mapas creados lo reconoscan
190.43.184.xxx
Lo mismo quisiera saber
186.18.255.xxx
Buenas. Gracias por comentar!
En primer lugar, avisar que el mapa se encuentra en su fase ALFA de desarrollo. Esto implica que pueda no ser compatible con ningún otro programa que no sea la prueba del editor de starcraft2.
A parte, como han lanzado el parche 9-10 hace relativamente poco, la mayoría de los launchers están en fase de actualización y testeo.
Yo suelo usar StarCrack ALLin1 (http://sc2.nibbits.com/assets/starcraft-2-beta-best-allin1-tool/), pero ni si quiera este launcher tiene solucionados los problemas de incompatibilidad con mapas nuevos y mapas custom.
Mi consejo es que pruebes a abrirlo con el editor y usar el modo ''documento de prueba'' para lanzarlo; o esperar un poco a que actualicen los launchers para que sean compatibles con mapas nuevos; o esperes al futuro parche de sc2 que permitirá la publicación/uso de mapas creados por la comunidad
Saludos ^.^!
-- Matchet
gracias me valio de mucho esa informacion
190.232.66.xxx
De nada ;) gracias por comentar. Sigo avanzando en el proyecto
si sabes algo para poder correr mis mapas pasame la voz
200.121.138.xxx
A new Alpha version is here! Please read the changelog for know lot of improvements.
-- Matchet
Final Alpha version is near!
Im currently work in the map, and making focus in two expansions for each team.
When I finish the balance map improvements, i will focus on dooads, atmosphere, trees and textures. Finally, the road will return, as a mark that means map is in the final version.
I think the map can pass ''alpha'' -> ''beta'' status with the new version, so it will be full playeable for competitive matches.
At least!
A Beta verson will be here in few minutes :D Im uploading the new version now.
Apha -> Beta change means that the map is ready for test and competitive matches!! ^.^
-- Matchet
Seems a pretty balanced map, seeing that it is symmetrical. The presence of only 1 natural expac between the 1 team might be a problem as you will have to compete with your own teammates to secure that 1, rather vulnerable expansion.
@Veior, because of this I changed standard -> high prod. minerals in the hard-to-defend expansion. And, yes, there is only one ''easy'' defendable exp per team. For that you need a good coordination with your teammate, to decide who need to expand first.
I Think the map has 2 styles to play and a decission to make: go to early terrain army and try to win or gain map control, or go to air army, what probably need and expansion. And there is the decission to make; because air army has perfect mobility for this map, but your 2º exp is hard to defend. So two main strategies has his balanced advantages and disadvantages.
Thanks for comment! ^^
+400 dl!
Thanks a lot to all nibbits community! :D
-- Matchet