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- Citadel
About
EDIT: Team placement isn't working yet. I'm not very experienced so it may take me a while to get this sorted. Any help/advise appreciated on this one!
See preview below!
My first (almost ...
EDIT: Team placement isn't working yet. I'm not very experienced so it may take me a while to get this sorted. Any help/advise appreciated on this one!
See preview below!
My first (almost finished) Starcraft 2 map. Specifically designed with balance in mind. Comments/suggestions are always appreciated!
There are four main bases. Each main base has two entrances. One main path to the enemies base. Additional paths are guarded by destructible rocks. The center of the map offers several high yield expansions and three Xel'Naga watch towers.
PS. Some of the expansions have a strange grid, resulting in a not 100% efficiënt base placement. As far as I can tell this accounts for all the expansions and therefore balance stays maintained.
Change Log
- Game Variants and Player options
- Completed two expo's with second gas
- One high yield explo still lacking gas
- Completed terrain textures
- Added choke point to Main Bases 1 & 4
- Added small high-ground platforms to Main 1 & 4
- Added an additional (narrow)entry point to Main 2 & 3
- These entry points are blocked by destructible debris.
Meta
- Categories:
- Defense (Team) Strategy Unfinished
- Author:
- Dion Blackwater
- Filename:
- Citadelv1.5.S2Ma
- Project Page:
- Citadel
- Type:
- StarCraft 2 Map
- Size:
- 111.6 KB
- Overall Rating:
-
3 / 5 (3 votes, ranked #702) - Tags:
- 2v2, defence, epic, high, melee, sc2, surprise, yield
- Players:
- 4
- Teams:
- 2
- Tileset:
- Redstone
- Dimensions:
- 120x120
- Favorites:
- 0
- Downloads (Total):
- 627
- Downloads (Daily):
- n/a
- Submitted By:
- DionBlackwater 1
- Discovered On:
- June 12, 2010
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Rating
- Opinion:
3 votes considered -
- Neutral
Neutral
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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Map Variants
Name | Mode |
---|---|
2v2 None |
None None |
User Comments
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