My map is finally finished, it is out of beta and it works like it was intended to. Have fun with it and give me some feedback please! Send it to darvo@live.nl or visit my website at comment there at ...
My map is finally finished, it is out of beta and it works like it was intended to. Have fun with it and give me some feedback please! Send it to darvo@live.nl or visit my website at comment there at http://www.darvo.org/blog/
You need to survive the constant onslaught of the infected. Destroy both Infested Colony Ships to win or survive 60min, you lose if you Command center is destroyed. This is a 2 player map, but you can also play alone.
Here is a short clip:
Change Log v0.5
Reduced Infected Marine and Aberration Spawn Increased infected Terran Spawn Added four massive waves, that increase in number and strength every 300 sec. Added Several Refugees Marines and removed the Refugees Marine Spawn. Added Infestor Spawn Added several Refugees structures
Change Log v0.7
Fixed a bug, when you block the paths, zombies attack the barricades now (thanks to Redunzgofasta) Added zombie like effects (thanks to Redunzgofasta) Fixed Wave Spawns
Change Log v0.8
Added Leaderbord Added Increased Zombie effects Added Increased Handicap for Infected every 60sec Added Rocks Fixed Cliff bug Changed Colonist period spawn in to a one time spawn
Change Log v0.9
Lose Handicap when Jim Raynor is dead Added Terrain Texture Added Base Like futures
Change Log v1.0
Out of Beta, fully working map now! Added Timer Added outside Terrain and Effects Added Camera Added Increased Wave Spawn Changed some other things
bennik weer haha. xag dat je nl's bent, dus :P But let's keep it english for the rest of the world; your 1 hour countdown does trigger but never leads to a victory. Seems simply not implemented? Ok, now I'm back at working on my own map. Lots of work but fun :) I voted 4 stars (made an account) 'cause since I wasted so many hours on this map .. well it has something, haha.
Simple fix for the AI building advanced structures: Put the "Tech Tree - Disallow the SCV - Build Factory ability for player 2" action in the start trigger. I never saw the AI build any adv. structure after that. Might be a hack though and maybe better solved with the data-editor? Ah well, I should try and do a map myself :)
They do attack bunkers, yes. And I knew about destroying the ships :) I'll try again with the original number of waves and maybe try to stop the AI from building advanced stuff. Most likely I just didn't find a proper tactic, hehe.
Once I 'tamed' the incoming waves I found an easy way to sit it out indefinitely; block the entrance with a few bunkers etc, then just destroy the rocks on both ramps closest to the starting point and place troops or turrets on both sides of the elevation, all along the path. You might have to look into that.
With the computer as player2, it's able to build siege tanks while I can't build a factory or any "advanced structure" at all because that button is missing from the scv command card. Maybe it's supposed to be that way for any user controlled player? Another thing ... this might be my crap skills :P but I was overrun every time around 12 minutes in, until I decreased the number of units in the different waves considerably. I like the idea though :)
I tried playing this map using the SC2ALLin1 Launcher, but it gave me an error msg. Conversion from string "" to type 'Integer' is not valid then crashed the launcher. there are a couple other maps that do it too. I dont know why..
Where do I put the maps?
120.28.145.xxx
Come On...Why do people always create zombie maps.Im tired of seeing new zombie maps.
ON TOPIC:The setup is nice,but the "INFECTED" will not attack me.
bennik weer haha. xag dat je nl's bent, dus :P
But let's keep it english for the rest of the world; your 1 hour countdown does trigger but never leads to a victory. Seems simply not implemented? Ok, now I'm back at working on my own map. Lots of work but fun :)
I voted 4 stars (made an account) 'cause since I wasted so many hours on this map .. well it has something, haha.
Simple fix for the AI building advanced structures:
Put the "Tech Tree - Disallow the SCV - Build Factory ability for player 2" action in the start trigger. I never saw the AI build any adv. structure after that. Might be a hack though and maybe better solved with the data-editor? Ah well, I should try and do a map myself :)
84.25.137.xxx
They do attack bunkers, yes. And I knew about destroying the ships :) I'll try again with the original number of waves and maybe try to stop the AI from building advanced stuff. Most likely I just didn't find a proper tactic, hehe.
84.25.137.xxx
Once I 'tamed' the incoming waves I found an easy way to sit it out indefinitely; block the entrance with a few bunkers etc, then just destroy the rocks on both ramps closest to the starting point and place troops or turrets on both sides of the elevation, all along the path. You might have to look into that.
84.25.137.xxx
With the computer as player2, it's able to build siege tanks while I can't build a factory or any "advanced structure" at all because that button is missing from the scv command card. Maybe it's supposed to be that way for any user controlled player?
Another thing ... this might be my crap skills :P but I was overrun every time around 12 minutes in, until I decreased the number of units in the different waves considerably. I like the idea though :)
84.25.137.xxx
Not workin SC2ALLin1.
217.140.181.xxx
I tried playing this map using the SC2ALLin1 Launcher, but it gave me an error msg.
Conversion from string "" to type 'Integer' is not valid
then crashed the launcher.
there are a couple other maps that do it too. I dont know why..