Leiranda


Rank 1,087 out of 2,924 in StarCraft 2
This map is part of the Leiranda project.
A newer version of this map, Leiranda, is available.

Map Variants

Name Mode
Melee (1v1)
None
None
None
Melee (2v2)
None
None
None
Melee (4v4)
None
None
None
Melee (2v2v2v2)
None
None
None
Co-op VS AI (Very Easy)
None
None
None
Co-op VS AI (Easy)
None
None
None
Co-op VS AI (Medium)
None
None
None
Co-op VS AI (Hard)
None
None
None
Co-op VS AI (Very Hard)
None
None
None
Co-op VS AI (Insane)
None
None
None

Team Information

None

  • Neutral (Neutral)
  • Player 1 (Human)
  • Player 2 (Human)
  • Player 3 (Human)
  • Player 4 (Human)
  • Player 5 (Human)
  • Player 6 (Human)
  • Player 7 (Human)
  • Player 8 (Human)
  • Hostile (Hostile)

User Comments

Newest First | Oldest First

  • Project Contributor In response to Leiranda

    Hey guys, this map took me a good 20+ hours to create (and have fun making it). I hope you guys can enjoy it as much as I do!

    Btw, my computer is running a little slow with SC2 and I can run this map half decently (would be even better if I won that contest! :) ). I hope this can convince people with slower computers such as my own to play this huge map.

    Sergeant
    avatar
  • Project Contributor In response to Leiranda

    Oh yeah, and comments/votes would be greatly appreciated too! :)

    Sergeant
    avatar
  • In response to Leiranda

    Hey wolf, I think your map is awesome! never seen a prettier map. gj
    runs ok on my comp btw

    Registered User
    avatar
  • In response to Leiranda

    unable to launch game

    Anonymous
    190.234.10.xxx
    avatar
  • Project Contributor In response to Leiranda

    hmmm? Is your computer new or old?

    Sergeant
    avatar
  • In response to Leiranda

    Great looking map and the amount of time you have put into it really shows.

    Looking forward to more versions FrozenWolf =) Might have to feature this one some more.

    Moderator
    avatar
    Battle.net
    Name:
    Heretic / 967
    Realm:
    North America
  • Project Contributor In response to Leiranda

    Thanks for the support :) I put a lot of time and effort into making this map.

    Also, I just finished an island hop map (Aldaerith), and it took me a good 10 hours longer than this map. So if you guys like island hops, don't miss out!

    Sergeant
    avatar
  • In response to Leiranda

    This looks awesome from the preview images, can't wait to see it in-game.

    Registered User
    avatar
  • In response to Leiranda

    An amazingly beautiful map, well done and I'll be searching for more of your stuff.

    Private
    avatar
  • In response to Leiranda

    A stunning map ^^ keep up the good work!

    Registered User
    avatar
  • In response to Leiranda

    O_O this is a great map. a lot of detail and it`s a 8 player map :O

    Captain
    avatar
  • In response to Leiranda

    The new changes are great! I was a little worried about the narrow passes from earlier versions but thats changed now.
    ill tell ya if I find anything wrong

    btw you should change the preview images since some of them aren't entirely correct anymore

    Registered User
    avatar
  • Project Contributor In response to Leiranda

    Oh yeah, I reduced the doodads by about 500 too and you shouldn't be able to notice :)

    Sergeant
    avatar
  • In response to Leiranda

    With the gamplay isseu gone, I really can't think of any reason why this map doesn't deserve 5 stars :)
    Great job.

    Corporal
    avatar
  • Project Contributor In response to Leiranda

    I've got a suggestion to add ramps going from the watch towers outwards to the outside-most paths. Anyone else think that's a good idea?

    Sergeant
    avatar
  • In response to Leiranda

    I like this map because it make me feel fantastic.(more seems like a WC3 map)
    But roads are as narrow as some Blizzard's official map.
    I don't think zealots and zerglings will give those roads more credits than siege tank.

    Captain
    avatar
  • Project Contributor In response to Leiranda

    As narrow as blizzard maps eh? Is that a bad thing? lol

    Sergeant
    avatar
  • In response to Leiranda

    It's hard for zerg and protoss to deploy the forces at narrow places while against terran.
    lol

    Captain
    avatar
  • Project Contributor In response to Leiranda

    There has to be a few choke points, otherwise zerg would be OP. I did try to make all paths at least 8 blocks wide, which is plenty for zerg to get around unless they go mass zerglings (in which case, that is why I added the extra ramps... so they have a way to flank the enemy).

    I don't think there is a competitive map out there where there aren't a few narrow points.

    Sergeant
    avatar
  • In response to Leiranda

    It looks really nice! :D

    Registered User
    avatar
    Battle.net
    Name:
    MUSICALBACON
    Realm:
    US Beta

Support Nibbits by linking to us: