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- Lost Arcanum
About
http://imgur.com/bO8JW.jpg
Original design provided by TL user gundream.
Version: 1.0
Players: 2
Size (Playable): 172x168
Spawn Positions: 10 & 4
Available now on US/EU. Search for "Lost ...
Original design provided by TL user gundream.
Version: 1.0
Players: 2
Size (Playable): 172x168
Spawn Positions: 10 & 4
Available now on US/EU. Search for "Lost Arcanum".
High-Res Picture Gallery: here.
TeamLiquid Thread: here or here.
Map Image:
Map Info:
This map is my second collaboration with gundream; who provided a basic layout sketch which was then slightly tweaked, more subtle changes were then made during creation. Here are the initial sketches;
The most significant changes were slightly relocating the natural, adjusting the natural choke point and adding a second ramp to the 4th/5th high ground expansion. The shape/size of the main base was also changed slightly.
Players spawn at the 10 and 4 positions on a sizeable high-ground base and can then expand away from their opponents to their natural. The natural expansion is tucked away and very close to the ramp, but there is still a path behind the mineral line for harassment and turret placement.
Destructible rocks (scrap metal) block a wide ramp entrance from the natural to the third base/second expansion. A second wide ramp then leads from the third base to the 4th and 5th expansions. One of which is farther from your opponent but on low-ground and more open, whereas the other is on high-ground and harder to attack but is at a closer proximity to your opponent.
In the centre of the map is a large piece of high-ground which houses the two high-yield expansions. There are 4 ramps, two in the middle and one each at the north-east and south-west.
There are 4 watchtowers on Lost Arcanum which provide significant vision around the middle of the map. Two of the towers allow spotting of the gold expansions, and the other two are more out of the way but provide useful sight of potential flanks. All of the watchtowers are surrounded by LOS blockers for sneaky tactics.
I tried to keep the following at the forefront of my mind while making this map;
Zerg benefit from the sheer size, allowing lots of flanking and expanding opportunities - as well as large areas of open ground. The design of the natural expansion and it's distance from the main should also benefit them.
The multiple entrances to most areas of high-ground, the relative width of the flank routes and the watchtowers should result in siege tanks not being OP (but still very useful). Reapers have multiple access points to the main and natural but again the distance between the two should make it possible to defend against them.
Protoss should be able to fast expand if they desire, and can also harass their opponent with numerous possible locations for proxy pylons. Most of their unit compositions and tactics should be viable.
There's room around a lot of the outside of the map for air units to move, to encourage drops and air harass.
Pictures:
Top Down:
Main Base:
Natural/Main Ramp:
Main Choke:
3rd Base Entrance:
3rd Base:
3rd Base Exit:
4th Base (1):
4th Base (2):
5th Base:
Map Centre:
High-Yield:
High-Yield "Backdoor":
Watchtowers:
Watchtower Range:
Other Pictures:
Lost Arcanum is now available to playtest on both US and EU regions. Search for "Lost Arcanum" to find it. Any feedback or criticism is highly appreciated and thank you for your time.
Meta
- Map Style:
- Melee
- Categories:
- Strategy
- Author:
- funcmode 2
- Filename:
- Lost_Arcanum.SC2Map
- Project Page:
- Lost Arcanum
- Type:
- StarCraft 2 Map
- Size:
- 773.4 KB
- Overall Rating:
-
4 / 5 (4 votes, ranked #277) - Tags:
- 1v1, arcanum, lost, map, melee, sc2
- Players:
- 2
- Dimensions:
- 208x200
- Favorites:
- 0
- Downloads (Total):
- 1,727
- Downloads (Daily):
- 1 (ranked #250)
- Submitted By:
- funcmode 2
- Discovered On:
- Aug. 27, 2010
Share Map
- JavaScript Widget:
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Lost Arcanum
Lost_Arcanum.SC2Map (773.4 KB)
- Released:
- Aug. 27, 2010
- Downloads:
- 1,727
- Direct Link:
Rating
- Opinion:
4 votes considered -
- Good
Good
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
Your Rating
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Map Variants
Name | Mode |
---|---|
Melee 1v1 None |
None None |
Team Information
None
- Neutral (Neutral)
- Player 1 (Human)
- Player 2 (Human)
User Comments
Support Nibbits by linking to us:
Hi everyone,
My last few maps (Acid Bath, Dunes of Despair and Twin Skulls) received a lot of positive comments here at Nibbits. With that in mind, I'm happy to introduce my latest melee map "Lost Arcanum". Be sure to check out the full description for all the details.
Initial feedback already looks very promising, so I hope you all enjoy it. I'm thinking about replacing one of my original submissions (most likely Acid Bath) for the current map contest with this, so let me know what you think =)
Lost Arcanum is beautifully finished. Even though it is quite large, I wouldn't comment so early that it is TOO large, only playtesting could determine that. I couldn't get my silly practice partners to try new maps (they always want to 3v3 anyway!) so I just played against the AI.
My thoughts right now are that this map is a great experiment, and needs more data to judge whether its suitable for competitive play.