You seek shelter in an old abandoned cave of a mining corporation.
You have a well defendable fortress in a windy, dusty corner of the large cave, encircled by lava pits and a high wall (blocks even air units). But as the recent dwellers carried all valuable resources together for clearance in a central place, the key to success is to gather the rich minerals from the center of the map before you run out of resources in your stronghold.
Great for 2v2, 1v1 and 1v1v1v1 as map is mirrored and all four players have the same chances.
Thanks for your comment, I'm glad that you have so much fun with my map!
I will see what I can do about these issues. Increasing the no-fly zones should be no problem, but I don't know if I can fix the path finding - I've already tried something similar a few days ago.
The map is really cool, having loads of fun plying against the pc! i would brush up a couple of minor things though: The boundries/allow allow fire from enemy aircrafts from one side to another (but they have to be very close though), maybe increase the no fly area?
And eneymy ground units may get fixed on a target thats directly on the other side of the wall, when they do this they dont go all the way round through the entrance. I had to destroy my building so they could move on, maybe force a no ground path. Could be a wall bug from the game mind you.
in any case,as said these are just minor issues that dont always appear, and this doesnt stop me from playing it!
Thanks for your comment, I'm glad that you have so much fun with my map!
I will see what I can do about these issues.
Increasing the no-fly zones should be no problem, but I don't know if I can fix the path finding - I've already tried something similar a few days ago.
The map is really cool, having loads of fun plying against the pc! i would brush up a couple of minor things though:
The boundries/allow allow fire from enemy aircrafts from one side to another (but they have to be very close though), maybe increase the no fly area?
And eneymy ground units may get fixed on a target thats directly on the other side of the wall, when they do this they dont go all the way round through the entrance. I had to destroy my building so they could move on, maybe force a no ground path. Could be a wall bug from the game mind you.
in any case,as said these are just minor issues that dont always appear, and this doesnt stop me from playing it!
Great Stuff!!
cheers!